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Wednesday, February 24, 2021

Symmetry and Maths

If you scroll back through the older posts, you may notice that the bunny is facing a different direction between regular OpenGL and the voxel view. I only just noticed it today, while trying to get the voxel view to align up with my newer 3d maths code. As you can see, the scale and position aren't exactly correct, but at least now they're close, and I'm not mirroring the bunny through any axis. Really not sure how I never noticed that one, but you live and learn.

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