Thursday, December 5, 2013
Success! We Have Voxels!
Here's the code. Finally, the current implementation matches the original in terms of capability. It also significantly exceeds the original in terms of performance, and contains a version of the LRU allocation scheme (even if in its current state it isn't doing anything). This is almost a complete implementation of Cyril Crassins GigaVoxel method, albeit missing the spatial mipmapping, and about a thousand visual tweaks, most of which depend on the mipmapping. I can almost taste the Global Illumination.
Labels:
BSD License,
C99,
github,
OpenGL,
real-time,
Sparse Voxel Octtree
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